I decided to create a new blog for the discussion of game design in relation to military history. Tabletop, interactive, card-based.... any format or platform is open for discussion as long as they involve military history or contemporary military operations in relation to game design.
No elves, orcs, klingons, wookies, drax or space marines please!
A topic I am very interested in discussing would be the application of games and their use as training or educational aids. One of the last projects I worked on in the interactive industry was a training simulator for the U.S. Marine Corps- so I have some expertise in this area. I have some very strong opinions on just how effective multi-million dollar interactive training simulators are in prepping our troops for a 21st century battlefield and combating a 4th Generation Warfare (4GW) adversary. Hint: They don't for the most part.
So many government agencies at the federal, state and local level are now using games to simulate natural disasters and terrorist attacks in order to better prepare for events or even forecast them. What used to be a hobby for kids and geeks is now a multi-billion dollar industry with many applications beyond entertainment.
As a full-time instructor in a Game Design and Development Bachelors program, making sure my students understand that the craft of Game Design has more to offer than working at EA or Sony is something I emphasise almost daily. Students are always welcome to post.
I want to be clear that the opinions here are mine and in no way the opinions or policies of the institution I work for.
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